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There's a lot of different pieces of equipment in the game.

Selecting proper equipment for your soldier is without a doubt one of the most important things you should think about before entering the battlefield - without it, you will have a hard time playing on certain maps. You can't however, take the same amount of equipment like those fancy characters from FPP games from previous decade did - here the game imposes a strict limitations.

Those limitations come in a form of Equipment Points available to your soldier - the amount of those points differ between classes, as the Infantry can carry the most (10 points), while all the other classes have access to only 6 Equipment Points. Each and every piece of equipment in the game takes a certain amount of points, which are required so that your character can bring them to a battlefield - below you will find a table describing each piece of equipment, coupled with the amount of Equipment Points it requires you to have in order to use it.

Now you can see in the right corner above how much squadpoints you have, and a little more down you can see a square, with a + in the middle click on it, and select the soldier you want (a infantry for example); and then you can join a battle, To use your seat you must have the resources in battle and the same line where you are fighting on. Setting up equipment Basics Heroes & Generals Guide. It's almost certain that you won't be able to take more than one primary weapon on the battlefield, because you will run out of Equipment Points to do so. Additional slots for you to put those vehicles in will unlock as well. The Teams tab allows you to check on your Assault.

Name

Icon

Equipment Points

Dienstglas / NK / M-3 6x30

1

M1910 / Schanzzeug / Vulkan

1

Combat Knife

1

Adjustable Wrench

2

MK II

2

RGD-33

2

Stielhandgranate 24

2

PMK-40

2

TM-35

2

M2A3

2

S-Mine

2

No. 74

2

Hafthohlladung H3

2

M1911A1

2

M1917

2

Luger P-08

2

Mauser C96

2

TT-33

2

M1A1 Anti-Tank

3

Tellermine 42

3

Springfield M1903 Scoped

4

Kar98k Scoped

4

Mosin-Nagant M91/30 Scoped

4

M1 Garand

5

Springfield M1903

5

Gewehr 43

5

Kar98k

5

SVT-40

5

Mosin-Nagant M91/30

5

M1A1 Bazooka

5

Panzerschreck 54

5

Panzerfaust 60

None

PTRD-41

6

M3 Grease Gun

6

MP34

6

PPD-40

6

PPSh-41

6

M1 Rifle

6

M1918A2

7

M1919A4

7

MG42

7

MG34

7

DP-28

7

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As you can see, there's plenty of equipment for customization, but there's one 'but' - it's almost certain that you won't be able to take more than one primary weapon on the battlefield, because you will run out of Equipment Points to do so. There are two additional mechanics closely associated with equipment - sprint and the amount of time it takes to deploy your soldier to the battlefield.

Selecting the proper amount of equipment is crucial.

In the former case the rule is fairly simple - the more equipment your soldier takes (i.e. the more Equipment Points are taken) to the battlefield, the less he will be able to sprint. It means, that if you use up all your 10 points (if you are playing as an Infantryman), your soldier will be able to perform only a very short run before he runs out of steam and will have to rest. If you prefer a mobile approach and you are always on the move, running from one cover to another, you should use up to 7 Equipment Points at most, so that you will be able to perform rather decent runs. If you, however, prefer a more static approach, you can pack your soldier up to the limit. But...

That's right, the second mechanic - the amount of time it takes to deploy your soldier to the battlefield. It works exactly the same - the more equipment you decided to take to the battlefield, the longer it will take for your soldier to be deployed to the battlefield. You will learn very quickly how important a shorter deployment time can be - it comes in handy especially at the start of the game, when you want to get to an access point before your enemy can. Just as with the sprint, try to take up to 7 points only, meaning that your deployment time won't be that long.

More vehicles will be unlocked by advancing appropriate Ribbons.

Two additional tabs remain - Vehicles and Teams. The first one allows you to customize the vehicles your soldier can spawn into and use during his time on the battlefield. After reaching the second rank with a soldier, he will be given access to a basic terrain vehicle: 1 ton Truck (America), Kubelwagen Type 82 (Germany) and GAZ-67 (Soviet Union). More vehicles can be unlocked with the help of Ribbons (click on the vehicle you're interested in to check what Ribbon is required to unlock it). Together with vehicle unlocks, additional slots for you to put those vehicles in will unlock as well. The Teams tab allows you to check on your Assault Teams, but this will be described in a separate section of this guide.

May 31, 2017

How to setup your soldier setups the best way possible.

The Purpose of this Guide


This guide is for the new players to know how to manage and use multiple soldiers effectively.
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Your First Soldier


Your first soldier is your moneymaker for a long time when you start playing the game. He is the one you should level up before getting any other infantrymen. He will be the one that will have the biggest array of weapons in his arsenal. This means that he will change loadouts alot before you get more charecters.

Your Second Soldier


You should always when buying an extra character of any sort plan out what loadout he should have for example anti-tank, inf. sniper, medic, lmg gunner ec. I recommend your second character should be either anti-tank or anti-vehicle due to the super annoying spam of tanks and armored vehicles.

The Rest of the Soldiers


HowThe rest soldiers you buy can be whatever you want but the best way to manage them is to give them clear roles. I will clarify these roles in the next chapters of this guide. But still remember to have an each soldiers purpose planned before you buy him.

The Classes / Roles of the Soldiers


These roles are based on the soldiers weapon and equipment that he has on him.

Anti-Tank / Anti-Vehicle


He is the character that takes care of tank, armored cars, cars and any other type of vehicles (except planes). There are many types of anti-tank/-vehicle weaponry. There are five types of these weapons the rocket launcher (pazershreck and the bazooka), throwable anti-tank grenades (S.T.grenade, panzerwurfmine, rpg-43), the by hand placeable hafthohlladung h3, anti-tank/-vahicle mines (Tm-35, Tellermine 42, M1A1) and for the soviets only the PTRD 41 anti-tank rifle.
The rocket launchers are at the moment the best for killing any other vehicle effectively (except the heavy tanks). It requires three penetration shots to kill light-, medium-tanks and tank destroyers, two for apcs and armored infantry/recon vehicles and one for cars an motorcycles.
The hafthohlladung h3 is the best for killing heavily armored tanks. It takes two h3s to kill any type of tank or armored recon vehicles and armored apcs, one for unarmored apcs. The h3 has to be placed on the tank to kill it so you have to go stand next to the tank to kill it.
The pazerwurfmine ang the rpg-43 are throwable impact anti tank grenades that take three penetration hits to kill a tank, two for apcs and, one for cars. The S.T.Grenade is the same as the others but it doest explode on impact but sticks to vehicles an other objects and explodes with a five second delay.

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The mines are a one hit kill to any vehicle that passes over them. They are perfect for holding down important bridges and roads when defending.
The soviet PTRD 41 is the worst of these weapons at killing even slightly armored vehicles it takes multiple penetration shots to kill even a light tank or armored recon vehicle.
The shots requierd to kill things can be decreased with these two badges infantry fist and iron fist. The infantry fist increaces the damage dealt by handheld weaponry to vehicles with less than 20mm of armor and iron fist the same but to vehicles that have more than 20mm of armor.

Medic


The medic can be super useful fo you and your team when they get hit and are low on health. The medic should always be on the capture point healing others and defeating the enemy. The medic has to have a defensive playstyle to be the most effective at his job. This doesnt mean that he is always defendig a friendly point but it means that he doesnt go rush into an enemy building blindly. Hang back on the point and move slow and carefully. The medics equipment exept the medkits/medical pouches are free for the player to decide.

Infantry Sniper


The infantry sniper is the man who exsists to be a backup if you are not able to switch to your recon. He is basically like a recon but he does not get the 8x scopes or the fine cross scopes and he has more equipment points.

Secondary Anti-Tank / Anti-Vehicle


The secondary anti-tank/-vehicle is for the rest of the anti-tank equipment that the first charecter cant carry. For exaple you cannot carry a rocket launcher, mines and h3s at the same time effectively.

Multi Purpose / Adaptive


His jod is to be adaptive he can for example protect and repair tanks, defend, attack ec. He is a full on support character.

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Combining the Roles / Classes

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It is also super easy to combine these roles so you dont have to level up too many soldiers. For example a medic that has a sniper rifle.

What to do After these Roles are Filled?


This is the point where you can just start creating characters that have different weapons. Its for the fact that you have to leave a match fully to switch to the weapon you want to play with but if you put them on different characters you can switch them during the match without leaving it.

How to Switch Characters During a Battle?


Before you have spawned on the map you can see in the middle a small picture of your soldier. Click that and you will open a menu where you can switch your charecter.
Written by Vainio995.